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The Orgar – Designing a Race

January 17, 2014

On the character sheet below, you’ll note that the race chosen is an ‘orgar’. Orgars are one of several races that can be played in Aspects of Fantasy. These races are: clurichaun (kilt wearing, whiskey drinking fey), dwarf, elf, gnome, halfling, orgar, and witchblood (humans tainted by dark magic).

Orgars are essentially half-ogres, here’s their description from the game:

Long ago, certain Tauton barbarians would prove their valor and manhood by attempting to seduce and mate with an ogress. The seducing part was easy; surviving the coupling was something of a challenge. The children that sometimes resulted from these unions were known as ‘ogre bloods’, or orgar. Overtime, these orgar bred amongst themselves and became a true and distinct race. These days orgar live in extended clans usually some distance from any human or ogre settlement. However, it is quite common for lone orgars to set out for civilized lands to prove their mettle. They hire themselves out as mercenaries, bodyguards, pigskin players, and other occupations that can utilize their great strength while not taxing their sometimes limited intellects.”

I’ve always been a fan of an ogre-type race as a character race, ever since I read the humorous description of ogres in Warhammer Fantasy Roleplay (1st Edition). As ogres are a bit powerful to have as a character race, I turned to half-ogres which were featured in Dragon magazine as a character race for AD&D. I remember using the half-ogre back in the 80’s. But I was always a bit uncomfortable with half-ogres and, by extension half-orcs. Why? Ogres and orcs are loathsome races (as portrayed in D&D anyway) and no human woman would willing mate with such a creature; hence, the implication is that half-ogres and half-orcs are conceived through an act of rape. Of course, I could gloss over this, it certainly was glossed over in D&D back in the day. But since my game uses aspects and aspects can often involve family relationships I felt it would be a good idea to explain the origins of a half-ogre race in a way that did not somehow involve violence against woman, even if such violence was in the distant past.

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