The Resurrection Spell
In the game I’m working on, I have a number of commentary ‘boxes’ that explain why I’ve changed a d20 rule or why I’ve omitted something from the Fate system. One of these commentaries talks about the Resurrection spell, a spell I’ve always hated. Back in the 1980s, I hated it because I thought it encouraged power gaming, cheapened the game as a whole, and interfered with player immersion. Today, I hate it for the same reasons, plus the use of this spell makes a tabletop rpg seem more like a video game, imo. As my friend and long time gaming associate Bruce has oft stated. “Death should always be on the table”. I couldn’t agree more. Anyway, here’s my write-up on why I don’t have the Resurrection spell in ‘Aspects of Fantasy’. Let me know what you think or if you have anything to add:
Where’s the Resurrection spell?
The cleric spell, Resurrection, does not exist in Aspects of Fantasy. While Resurrection Points replace the spell in many ways, they are a limited resource. If you have no Resurrection Points and you die, you stay dead. In the end, a character’s death or the threat death should always be on the table. It is an occupational hazard that is cheapened by being reversed by a spell.
In fact, in my 30 years of gaming, the most memorable moments were those in which a player character was killed, usually in heroic fashion. Such stories are barely recalled if dead characters can be hauled to the local church for a quick rebirth.