Call of Cthulhu RPG – Creator Talks About Game
Interesting article on RPG Geek by Sandy Peterson, the creator of the Call of Cthulhu rpg, about how the game came about and why he thinks it’s still popular to this day:
This is one game our group never got into. We’ve talked about it in the past, just never understood the appeal. Basically a game where players are ‘normal folks’ who are constantly attempting to stave off insanity and avoid being killed by powerful ‘mind numbing’ horrors. Peterson does a good job in explaining why this can sometimes be appealing…
One thing I found interesting was that it was Greg Stafford’s idea (and insistence) that the game be set in the 1920s when the stories were originally written. Stafford again shows himself to be a great game designer. Yes, later supplements and games show that the Cthulhu Mythos can be set in the modern age – Delta Green, Cthulhu Tech – but I don’t believe the original game would have had near the appeal it did if it’s default setting was the modern world.