Well, I started up this blog, I suppose I should use it…
I’ve suddenly become enamored with the idea of a rules lite D&D. Not D&D 1st edition per se, but something that gives me a D&D 1st edition feel without all of the crappy rules that were scrapped and revised when D&D moved on to new editions. I’ve been looking at some of the Osric inspired games out there and have seen some good stuff. Take this rule for instance from “Lamentations of the Fire Princess”, an old school Finnish game. It’s on Languages:
Most Characters are assumed to begin play being fully fluent in their native tongue, and are literate as well if they have an Intelligence of 7 or
greater. Elves and Dwarfs will know the local human tongue in addition to the tongue of their particular clan (Halflings use the local human
When a character comes into contact with another language, their chances of knowing the language is 1 in 6, with the character’s Intelligence
modifier applying. There is a -1 penalty if the language is not local to the culture (Spanish, French, Swedish, English, and German would be part of the same “cultural
group” to use a real-world example), -2 if the language is considered exotic (English versus Japanese, for example, or the tongue of a different
race to use a more common game situation), and -3 if it is an ancient, dead language.
A character gets one attempt to know any particular language. If that one attempt fails, the character simply does not know the language.
Magical languages cannot be known using this method.
While I would change some of it, I basically love this rule. This exact situation came up this weekend in our DND4E game and this would have handled the situation nicely . This is the sort of thing I’m looking for.